The checkers board game is one of the world’s oldest games. It is played by two persons who oppose each other across a board of 64 light and dark squares, the same as a chessboard. At the start of the game, each contestant has 12 pieces arranged on the board.
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Player with red checker pieces always go first
Then the player with black pieces turn.
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Beginners often place their checkers on the edge of the board. This seems like a reasonable strategy, because your pieces on the edge cannot be captured. But as it turns out, pushing your checkers to the edges is a mistake. Try to form a pyramid shape with your pieces.
Because of the possibility of forced moves, your opponent can presents you with a capture you must take. Because of this, you cannot afford to sit back and fortify. You could be forced to jump your checkers into oblivion at any time and no defense that you build can stand up over time.
Attack only on the strong side and defend only with on the weak side.
If you wish to become a master player, you need to learn how to "plan" and not merely live from one move to the next.
A single checker advanced can easily be jumped and captured while a checker backed up by two more checkers is immune from capture. If you press forward with a few checkers then your advancing force will be much more powerful.
A kinged piece is incredibly powerful. The player who kings more checkers will usually win. While capturing opposing checkers is generally a good thing, your biggest concern should always be kinging your own checkers.
You should be willing to trade a capture for a capture when it advantages you. Sacrificing a checker to clear a path to be kinged is always worth it.
With only 12 pieces on the board for each player, it is quite possible that you may quickly end up with a 8-7 piece advantage and if you can trade four pieces, you suddenly have a 4-3 advantage which is a tremendous amount of power.
Your opponent cannot get any kinged checkers without advancing into one of your four home spaces. Keeping these spaces occupied guarantees that your opponent will get no kings until your checkers move. 10. Attack you opponents "Double Corner"
Once only a few pieces are left on the board, the path to kingship will be open. Don't trade pieces blindly if it means that your opponent will be closer than you to get a king.
If you cannot move a piece on your turn, you lose. If you can block in your opponent's checkers, you will win.
While winning is fun, you can't learn much by playing against weaker players.
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